Name of Material: Stone Shingles
Description. Simple shingles using Filterforge 3 for texture and VFSU
Download HERE
Labels
SVM is a "Vismats" sharing site. It's also a place where anyone can ask question regarding VRAY SketchUp materials.
All resources offered are shared by the authors themselves. Use of any resources offered for commercial purposes is prohibited. Otherwise you need to responsible for any consequences produced! Any profitable behavior of utilizing the resources downloaded from this site is condemned and disdained sternly. Some of the resources, and data here were shared by the authors freely and we don't have all the capacity to know, if you feel some resources have infringed your copyright. Please contact us, we will delete it as quickly as possible, we won't bear any legal responsibility for the resources. Thanks.
All resources offered are shared by the authors themselves. Use of any resources offered for commercial purposes is prohibited. Otherwise you need to responsible for any consequences produced! Any profitable behavior of utilizing the resources downloaded from this site is condemned and disdained sternly. Some of the resources, and data here were shared by the authors freely and we don't have all the capacity to know, if you feel some resources have infringed your copyright. Please contact us, we will delete it as quickly as possible, we won't bear any legal responsibility for the resources. Thanks.
Showing posts with label shingles. Show all posts
Showing posts with label shingles. Show all posts
Monday, 13 February 2012
Saturday, 11 February 2012
Roof Shingles by Nomeradona
Name of Materials: Roof Shingles
Special instruction. When doing displacement you have to be careful in using displacement edge length. Many times during rendering calculations (Light catche and IR) take ages because of this. HERE is the VISOPT I used for this rendering. Notice the edge length.
Download Vismat HERE
Special instruction. When doing displacement you have to be careful in using displacement edge length. Many times during rendering calculations (Light catche and IR) take ages because of this. HERE is the VISOPT I used for this rendering. Notice the edge length.
Download Vismat HERE
Subscribe to:
Posts (Atom)

